My wife, Jamy, and Sandra, our refugee (actually, she’s a girl from our youth group that stays with from time to time), have been obsessed of late with Super Mario Brothers for Wii.
LOUDLY obsessed.
They recently beat the game. I tweeted the following shortly before their triumph…
http://twitter.com/#!/jonwellman/status/26411557441245184
Here come da tweets…
http://twitter.com/#!/jonwellman/status/26431124502740992
http://twitter.com/#!/jonwellman/status/25385726354919424
http://twitter.com/#!/jonwellman/status/25385535413424128
http://twitter.com/#!/jonwellman/status/23215172277510144
http://twitter.com/#!/jonwellman/status/23214568369033216
http://twitter.com/#!/jonwellman/status/23214175408889856
http://twitter.com/#!/jonwellman/status/23213723153866752
http://twitter.com/#!/jonwellman/status/23213550793134080
http://twitter.com/#!/jonwellman/status/23213394618224641
As I type this, I hear the soothing sounds of “castle music” from the other room, my wife and my two sons (ages 7 & 3) playing that very game. Your overheard musings were not only humorous, but also spot-on, even for us. One thing lacking, though (and properly typing and conveying them in this medium would be highly difficult), are the sound effects, those sounds made during regular game play which indicate how challenging a particular level or section may be. The grunts, gasps and “GO GO GO GO GO!”s, added to the assorted screams and AARGHS! truly put a smile on one’s face.
I mean, when and where else is it acceptable for a 3-year-old to tell his mother, “You not tiny, Mommy. You not tiny.”?
Thanks for sharing!
Chris Keeton
Ashland, KY
Thanks, Chris! I’m not much of a gamer, so I’m ok just listening.
They are actually back at it today. Apparently, there is a World 9 that you get to play after beating the game.